The first game I ever worked on was a game for the Gameboy Advance called Scurge: Hive. It was both a blessing and a curse. Scurge was pretty much exactly the type of game I had always dreamed of working on. I was the target audience.
I look back on the days that I was working on Scurge very fondly. I remember working almost around the clock with my mentor the great Mr. Graham Scott. Now that I’m a little older and a little wiser, it astounds me that Scurge ever saw the lite of day. The team was too small. The scope was too big and we were all under experienced. The only thing that got the game done was our passion.
Soon after Scurge wrapped up, things went haywire and long story short, the team was shattered. So here I was, having just worked on a dream project only to have the notion of doing it all again ripped right out of my hands.
For the next few years, I found myself making “Casual Games”. It turns out, I was quite good at it. One might even say I found my calling. That said, I was not the target market and having had that early taste with Scurge, I know there’s something really special about building something for yourself.
Now I’m about two or three weeks away from completing my next game and it represents a very important and perhaps pivotal moment in my career. For the first time in many, many years, I truly am the target market again.
We’ve worked very hard to make this game special and I can’t wait to share it with you.
Daniel Kratt, Senior Designer